Bootleg Juice & Co.

by Phillip Gudat and Eric Lehmann

Submission to Godot Wild Jam #92

Screenshot of Bootleg Juice & Co.

At the jam

Prohibition-era resource management: you are a farmer selling perfectly innocent juice — and whatever else ends up in those barrels. Harvest fruit, press it, brew something stronger, load the truck and pick a route to Redwater City each day, with the goal of outselling your rival over five days. The complete pixel art was drawn from scratch, a first for both team members. This was the highest-placing entry of the course at the jam, finishing 14th overall and 6th in the graphics category out of 187 entries.

Underneath sits a full production chain: two crops, three dedicated machines — juice press, distillery and fuel still — and an eight-slot inventory. Each day you choose one of three routes to town (past the mafia, past the police, or the long way round), and the five-day run ends with your earnings measured against those of the Corleone family. A quest line around Grandpa, with more than a dozen reactive morning dialogues, carries the story.

iExpo Edition

The continued version of the jam entry grew considerably: weather that affects the entire farm, a market with daily price changes, aging barrels, storage chests, new crops and recipes, a beehive, a cellar with its own inhabitants, and an experimental three-day Challenge Mode with a leaderboard. Much of the update came from player feedback collected after the jam.