Bootleg Juice & Co.
Prohibition-era resource management — harvest fruit, brew something stronger, and outsell your rival over five days.
Fourteen games, all built in Godot and all playable in the browser. The whole course took part in Godot Wild Jam #92 early in the semester — for almost everyone involved their first published game — and the final projects were presented to the public at the iExpo on 1 July 2026.
Prohibition-era resource management — harvest fruit, brew something stronger, and outsell your rival over five days.
A Vampire Survivors-inspired survival game — the fruit your enemies drop decides which spell your cauldron fires.
A fast-paced top-down arcade racer — gather ingredients across the city and deliver to the bar before the foam settles.
Run a bar on a rocket: memorise the drink order, dodge asteroids, and keep your reputation intact.
A memory game with a magical brewer — collect the ingredients and add them to the cauldron in exactly the right order.
A timed office runner — fetch exactly what the boss asks for, before the break is over.
A deduction puzzle best described as Wordle with fruit — and every fruit is available in limited quantities.
Point-and-click alchemy in a grim medieval town — listen to the patient, then mix a remedy from your shelf.
A local split-screen arcade racer for two players, steered from the car's perspective rather than the screen's.
A puzzle platformer on an island where travelling through time is the only way past most obstacles.
Clean up the dungeon the adventurers already cleared — revive the mobs, refill the chests, and survive the shift.
A stealth game with an inverted premise — you are invisible, but the objects you carry are not.
A 2D stealth platformer — climb a guarded dojo from the cellar to the roof without ever being seen in the light.
A roguelike in a procedurally generated dream dungeon where the food fights back and your weight drives every trade-off.