Coffee break

by Vincent Knapp, Benedek Kovacs and Luise Münchgesang

Submission to Godot Wild Jam #92

Screenshot of Coffee break

Silvester works in an office and never gets to spend his lunch break on himself: he is stuck fetching whatever his boss Johnny asks for in the shared office kitchen. Fill the coffee can at the machine or the tap, catch falling bananas and turn them into juice at the mixer, then deliver to the table.

It is a casual, time-based runner — the clock is what pushes you into moving quickly and precisely. Three difficulty levels set how many items are required to win and widen the range of things Johnny might ask for.